This update finally gives you the opportunity to RGB on you Normal/Gradient Map Combo cutting half the memory footprint from RGBA at the cost of just 2 additional instructions.
http://artisaverb.info/Desert/ProcMat_Demo.zip
Now TC_Default compression for Blue channel is way stronger then for the Alpha so be prepared to sharpen, contrast or increase the size of your gradient maps if need be. Or you could always use the Alpha shaders that I'll also keep as a separate download:
http://artisaverb.info/Desert/ProcMat_Demo_V1.1.zip
It feels like I've done all I wanted to with this shader, so now I'll just have to look at the tests and how you guys use and figure out if there's anything I'd like to add or fix. So feel free to share.
Cheers
Tuesday, July 24, 2012
Monday, July 23, 2012
Proc.Mat Update 1.1
Updated the example package - make sure to grab it!
http://artisaverb.info/Desert/ProcMat_Demo.zip
Trimmed the gradient mapping code down to the bare bones. This definitely should run even smoother. I'll post some test results soon.
I also redid the naming conventions to bear more logic and gave you guys more variations of mats for maximum flexibility.
I hope it comes in handy.
http://artisaverb.info/Desert/ProcMat_Demo.zip
Trimmed the gradient mapping code down to the bare bones. This definitely should run even smoother. I'll post some test results soon.
I also redid the naming conventions to bear more logic and gave you guys more variations of mats for maximum flexibility.
I hope it comes in handy.
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