Ok, now since I was hoping to post here some updates for my "procedural" shaders, I thought I should go into some theory behind it in case some folks around here haven't seen it.
Here's a comprehensive paper that describes the theory behind, both technical and artistic, click the image to get to it:
Now I have a few optimizations in my mind for the shader that I have to get to. Also, watching how the amazing people of the internet put it to use gives me some other ideas on how I can optimize this tech and make it more user friendly. I'll try to get on to it after I get a little rest.
Have a great day : )
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